It's now available, in the Race Tracks section, the first track made by the MBDevTeam, available for rFactor by ISI and now, for GTR2, Race07/GTREvolution and GTLegends, by SIMBIN (thanks to GOBI for his patience and a good conversion and adapting job, based on v1.1 of the rFactor version, and Piquet too for his kindly conversion for RACE07 and Mogget for GTLegends version)
Changelog to v1.1 (rFactor version)
- Additional fictional Offroad Layout, not real but funny with HRC and ORR mods.
- Fixed a bunch of little graphical bugs around the track, skybox, remapped some meshes, better smoothing on many objects.
- More realistic car behaviour on offroad surfaces.
- Big shadows, now cast on cars. (only with Max Shadow settings)
- Optimized dynamic shadows on some secondary objects for better fps performance.
- Vertex shading on dark zones, (thanks Nugit and Monsum, sharing a lot of tricks.)
- Multicam support (4 sets available) for the standard track.(rF only)
- Added a 50 meter wide skidpad in the paddock area, that appears in testing days only.(Fictional)
- Pits now have two LODs.
- Four of six tire barrier on Icks chicane are now solid, you have space to a little cut, but nothing more.
- As requested, added an invisible wall that doesn't permit cars going over the dike of the river.
- Known issues: Some mods doesn't react well on two invisible dampers placed at the inside the apexes of the Ickx chicane, expecially with mods with low ride heights, dampers placed for avoid easy cut track in that points, due to buggy cut checking routine in rFactor.
In GTR2/RACE07/GTLegends conversions are off, cut checking routines work fine with them.
IMPORTANT:The Track is optimized for 1.250/1.255 versions of rFactor, for v1.1 of GTR2, RACE07 and GTLegends doesn't present big issues.
enjoy it!