Available track modeling and gMotor2 tutorials, using 3DSMAX 7 or 8 and ISI Tools (rFactor)

Index of Tutorials


Virtua_LM Tutorials
· VirtuaLM_AutoShading (Texture baking essentials, useful for car (lightmaps) or tracks (fake ambient occlusion, using multimapping)
· VirtuaLM_GMT_Wizard (Manage gMats and execute batches focused on gMotor2) really useful.
· VirtuaLM_Mapping
· VirtuaLM_MaterialBases
· VirtuaLM_Smoothing (How to manage mesh smoothing)

MBDEVTeam Video Tutorials
· Alpha shadowing: (fake occluders under walls/rails)
· Banking using a box as Reference Coordinate and softselection
· Banking: Polyboost (Commercial plugin)
· Banking: Using 3 Points technique on a loft, using a reference Cross Section (shape) and a Spline (Path)
- ModdingMax: Easy smoothing-by-angle a wheel and oneclick detach-to-element of 3dsMax smoothing groups (freeware)
- ModdingMax vid 2 : Easy smoothing-by-angle and oneclick detach-to-element of smoothing groups (freeware)
- Morphmap: Simply tutorial for morphmap, self explaining, ideal tool for mapping roads.(freeware)
- Shapemerge: How-to merge two meshes using a spline as 'cutter' (useful for pitlanes, manholes, crossroads... and so on)
- Spline Mapping using Texture Layers - (Commercial Plugin)
- Quicky smooth transitions between road-grass, using alpha based texture (Sweep Modifier)
- Managing vertex alpha in gMotor2
- Vertex coloring/painting (geometry based static shading) VID01 (tecnique widely used in Live For Speed)
- Vertex coloring/painting (geometry based static shading) VID02
- Vertex coloring/painting (geometry based static shading) VID03
Misc Tutorials and useful links
· Trackmaking tutorial by Scott Juliano (ISI) (.pdf and .doc)
- Creating curbs using WSM Pathdeform modifier
· Banking using Skin Wrap Modifier
- Morphmap homepage
- Virtua_LM ModdingMax v1.07 (extract to your \3DSMax\Scripts\Startup\ folder ). Only for R7 and R8.
- Virtua_LM GMT Wizard v1.17 (extract to your \3DSMax\Scripts\Startup\ folder ). Only for R7 and R8.

 


Mirror and index made by elwood